Oct 30, 2005, 02:10 AM // 02:10
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#1
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Petition for Duel Class skills
I've been noticing a lot of ideas that suggest that there should certain skills that are only avaible to a Certain Primary and Secondary Pro conbination and I think this would be a great idea
As to HOW this would work I think that it would work that one attribute would control on variable and the other would control another for example:
Mo/N only
Well of Healing {E}
Expoit the nearest corse For 30-75 (blood Magic) secs allies in the area recieve +3-8 (Healing Prayers) health regeneration
In this case Blood Magic controls the time and Healing Prayers control the health regeneration
So what do you guys think and plz no stupid flaming like "THIS IS STUIPID /NOT SIGNED" if your going to flame this at least explain y
/signed Guardian of the Light
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Oct 30, 2005, 02:27 AM // 02:27
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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Well thconcept is actualy pretty cool
/signed Halmyr the Patient
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Oct 30, 2005, 02:32 AM // 02:32
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#3
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Krytan Explorer
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The Well of Healing is just a buffed version of Well of Blood :P
A more unique duel class skill would be:
Mo/Ne's
Well of Restoration (E):
Exploit the nearest corse For 30-75 (blood Magic) secs allies in the area are cleansed of conditions and cannot be targeted by further conditions while in the area.
or maybe
Me/Ne's
Shattering Curse (E):
Rend all of the target's enchantments, dealing XX damage per enchantment to both the target and the caster.
or maybe
El/Mo's
Ward of Healing (E):
For X-XX seconds, foes in the area receive X-XX% less from all source of healing.
or maybe
Wa/El
Conjure Fear (E)
For X-XX seconds, everytime the attacks hit, foes in the area loses 1-3 energy.
Please dont flame me if the skills I mentioned are imbalanced, its just a rough idea of how duelclassed skills may look like.
/signed
Last edited by Nightwish; Oct 30, 2005 at 08:14 PM // 20:14..
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Oct 30, 2005, 02:37 AM // 02:37
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#4
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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the dual skills should all be elites with at least 1 primary attribute.
i think this will be coming in the future. have seen it suggested alot and give much more room for more innovative builds.
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Oct 30, 2005, 03:01 AM // 03:01
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#5
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Nightwish
The Well of Healing is just a buffed version of Well of Blood :P
A more unique duel class skill would be:
Mo/Ne's
Well of Restoration (E):
Exploit the nearest corse For 30-75 (blood Magic) secs allies in the area are cleansed of conditions and cannot be targeted by further conditions while in the area.
or maybe
Me/Ne's
Shattering Curse (E):
Rend all of the target's enchantments, dealing XX damage per enchantment to both the target and the caster.
or maybe
El/Mo's
Ward of Healing (E):
For X-XX seconds, foes in the area receive X-XX% less from all source of healing.
or maybe
Wa/El
Conjure Fear (E)
For X-XX seconds, everytime the attacks hit, foes in the area loses 1-3 energy.
Please dont flame me if the skills I mentioned are imbalanced, its just a rough idea of how duelclassed skills may look like.
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I know Well of Healing is stupid for a skill idea I was jsut using it as an example
and can u guys say /signed
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Oct 30, 2005, 06:02 AM // 06:02
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#6
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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/signed
Some examples:
N/R Reaper's Arrows {E}
(Elite Preparaiton)
(Soul Reaping + Marksmanship)
For X seconds(Soul Reaping), your arrows are capable of shooting through solid objects and does +Y damage(Marksmanship), cannot be blocked or evaded and locks onto the target until it hits.
(i.e: etheral homing arrows)
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Oct 30, 2005, 06:40 AM // 06:40
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#7
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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not signed - it's bad enough having attributes that are nearly necessary for some classes reducing variety, add powerful dual-class skills and everyone's a carbon copy. No deal.
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Oct 30, 2005, 08:08 AM // 08:08
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#8
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Academy Page
Join Date: Jul 2005
Location: IL
Guild: Looking for one
Profession: N/
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Quote:
Originally Posted by Epinephrine
not signed - it's bad enough having attributes that are nearly necessary for some classes reducing variety, add powerful dual-class skills and everyone's a carbon copy. No deal.
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Not signed reason being ^^
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Oct 30, 2005, 01:31 PM // 13:31
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#9
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Forge Runner
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/signed
good idea - this would make the dual class concept of guildwars even stronger, and enable players to gain something extra from their secondary class other than just that class' skills.
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Oct 30, 2005, 05:31 PM // 17:31
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#10
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Academy Page
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/signed, because I suggested this some thing earlier. The dual-class skills shouldn't be much stronger than single-class skills, if any - they should just provide more tactical options. The well of restoration you mention would be a good example of that.
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Oct 30, 2005, 07:40 PM // 19:40
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#11
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Krytan Explorer
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Quote:
Originally Posted by Epinephrine
not signed - it's bad enough having attributes that are nearly necessary for some classes reducing variety, add powerful dual-class skills and everyone's a carbon copy. No deal.
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I think I understand your concern regarding the risk of having everyone using the same builds, resulting in monotonous game environment. But could that be caused by imbalance skill design rather than the idea of dual class skills itself?
For example, the well of restoration and ward of healing I suggested do not seem all that more powerful compared to other class's skills.
The only concern I have in mind is that players may be have the urge to take up dual class skills just for the sake of it. For example "Im Mo/Ne, I have to take the well of restoration since that is the unique skill for my profession combination. If I don't take it, my class combination will be wasted".
If that is the case, its not really the fault of the dual class skills, isnt it?
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Oct 30, 2005, 07:58 PM // 19:58
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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That's pretty much a smaller version of my "Dual class"-attribute idea.
Not the same thing but if this gets implemented it might someday turn into something that looks more like my idea.
The whole concept interests me.
/Healing Signed
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Oct 30, 2005, 10:21 PM // 22:21
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#13
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Jungle Guide
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Kinda off-topic...
But there IS a differance between a Suggestion and a Petition.
When you throw the latter around so freely, it simply loses it's value >_>
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Oct 30, 2005, 11:01 PM // 23:01
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#14
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Desert Nomad
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Quote:
Originally Posted by Epinephrine
not signed - it's bad enough having attributes that are nearly necessary for some classes reducing variety, add powerful dual-class skills and everyone's a carbon copy. No deal.
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What he said. Plus, well, what's the point? If more skills are to be added, I'd rather have them be open to more characters.
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Oct 30, 2005, 11:04 PM // 23:04
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#15
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Krytan Explorer
Join Date: Jul 2005
Location: Sydney, Australia
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/not signed
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Oct 30, 2005, 11:15 PM // 23:15
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#16
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Krytan Explorer
Join Date: Sep 2005
Location: I live in my house.. duh..
Guild: OoB FTW - Need Members!
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/ not signed
reason: its retarded.
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Oct 30, 2005, 11:17 PM // 23:17
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#17
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by se7en18
/ not signed
reason: its retarded.
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Quote:
So what do you guys think and plz no stupid flaming like "THIS IS STUIPID /NOT SIGNED" if your going to flame this at least explain y
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Do you read?
Also gusy don't forget this could prevent certain too power skill conbinations for example:
Mo/E could have healing attunement which gains some energy after you use healing prayers
This could stregthen the Mo/E build making them manage their energy better but this is just an example
However if a Mo/Me got a hold of this the skill could be too cheap because it would stack with all the other energy stealing skills making a cheap almost unenergy denailable build.
Last edited by Guardian of the Light; Oct 30, 2005 at 11:24 PM // 23:24..
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